Guide

Star Sage - Skills

Introduction Story Skills

 

Skill-Related

Special Energy:

Star Energy, used as the energy cost for casting certain skills. It restores over time when out of combat, but does not automatically restore during combat. It must be restored through skill usage.

(a) Max Star Energy: 100

(b) In the skill areas of [Star Field] and [God Star], Star Energy can continuously be restored.

(c) Using [Imperial Star] can restore Star Energy.

Using [Shifting Star] and its enhanced/awakening/ancient skills continuously consumes Star Energy.

Normal Skills

Basic Skills

Skill

Description

Star Fission

The Star Sage summons meteors within the Starorb to deal 150% M-DMG to the target. After hitting the first target, the meteor will chain to two additional targets within a certain range, dealing the same 150% M-DMG. Each target hit will restore 2 Star Energy to the Star Sage, with a maximum of 10 Star Energy restored per skill cast. (The meteor will continue to chain to other targets as long as there are untargeted enemies within the range.)

Star Stream

With stars as a shield, the Star Sage instantly teleports a short distance to a nearby area and gains a Star Shield that can absorb 10% damage for 5s.

Imperial Star

Upon casting the skill, either the [Imperial Star] or [Star Knack] effect will be randomly triggered.

[Imperial Star] Effect: The Star Sage summons stars on the verge of exploding from the galaxy, dealing 460% damage per strike for 13 consecutive hits, and restores 8 Star Energy.

[Star Knack] Effect: The Star Sage summons stars on the verge of exploding from the galaxy, dealing 460% damage per strike for 13 consecutive hits. It will also unleash a starburst, dealing 3700% M-DMG to the target and restoring 8 Star Energy.

Shifting Star

Requires: Star Energy ≥ 50

The Star Sage consumes 15 Star Energy per second. The released battle intent causes the stars to shift, creating a vortex. It deals 1045% M-DMG to 4 random enemies within range. Each enemy can only take damage once per second, until Star Energy is depleted or the skill is manually closed.

The skill can be closed at any time during its activation.

Star Field

The Star Sage casts the Star Field, lasting for 360s. Star Energy continuously flows, and while within the field, the caster will restore 3 Star Energy per second. The caster and the allies will also gain an additional 3 points of equipment element attribute bonus (the element type of the bonus is the same as the caster's highest element attribute).

Additionally, when the caster is within the Star Field and not locked or controlled, casting this skill again will teleport them back to the center of the field.

God Star

The Star Sage activates [God Star] for 10s. Within this field:

Casting [Imperial Star] will always enhance it to [Star Knack].

If [Star Field] has already been cast, it will be upgraded to [God Star]. The Star Energy restoring rate will increase to 5, and the element attribute bonus effect will increase to 6.

(The element type of the bonus is the same as the caster's highest element attribute.)

Almighty Meteorite

The Star Sage unleashes seven consecutive slashes. Each of the first six slashes deals 3000% M-DMG to enemies, and the final slash deals 4000% M-DMG.

XP Skills

Skill

Description

Star Annihilation

The Star Sage's summoning causes the long-extinct stars to shine once more, bringing with them unmatched energy as they descend from the starry sea. As the falling stars circle, everything within their reach will be wiped out.

Shattered Galaxy

The Star Sage concentrates their will, instantly teleporting to a designated location to detonate the Star Energy, dealing lethal M-DMG to enemies within the target area.

Advanced Skills

Saint Skills

Skill

Upgrade Effect

Description

Saint Star Fission

Increases M-DMG dealt to target.

The Star Sage triggers meteors within the starorb to deal 200% magic damage to the target. After hitting the first target, the meteor will continue to strike up to 2 other targets within a certain range, dealing 200% M-DMG as well. Each target hit will restore 2 Star Energy for the Star Sage, with a maximum of 10 Star Energy restored per skill cast. (As long as there are targets within the attack range that haven't been hit, the meteor will keep transmitting damage.)

Saint Star Stream

Increases percentage value of shield gained.

With stars as a shield, the Star Sage instantly teleports to the specified location or the farthest distance in that direction, gaining a star shield that absorbs 20% of Max HP in damage for 5s.

Awakening Skills

Skill

Awakening Effect

Description

Star Fission (Star)

Increases the maximum number of targets that can be hit by the meteor chain to 3.

The Star Sage triggers meteors within the starorb, dealing 200% M-DMG to the target. After hitting the first target, the meteor will continue to strike up to 3 other targets within a certain range, dealing 200% M-DMG as well. Each target hit will restore 2 Star Energy, with a maximum of 10 Star Energy restored per skill cast. (As long as there are targets within the attack range that haven't been hit, the meteor will keep transmitting damage.)

Star Fission (Soma)

Grants a period of immunity to regular control effects after using Star Stream.

With stars as a shield, the Star Sage instantly teleports to the specified location or the farthest distance in that direction, gaining a star shield that absorbs 10% DMG for 5s. While the shield is active, the Star Sage enters a Soma state, granting immunity to regular control effects.

Imperial Star (Genesis)

Each time Star Knack is cast, the target will be marked with 1 stack of Genesis Mark. When Genesis Mark reaches 5 stacks or disappears, it will deal massive damage to the target.

Upon casting the skill, there is a random chance to trigger either Imperial Star or Star Knack effect.

Imperial Star Effect: The Star Sage summons stars on the verge of explosion from the Milky Way, dealing 460% damage per hit in a 13-hit combo to the target and restoring 8 Star Energy.

Star Knack (Genesis) Effect: The Star Sage summons stars on the verge of explosion from the Milky Way, dealing 460% damage per hit in a 13-hit combo to the target. It also releases a starburst, dealing 3700% M-DMG to the target and restoring 8 Star Energy. Each instance of damage from Star Knack will mark the target with 1 stack of Genesis Mark. When the mark reaches 5 stacks or disappears, each stack will deal 1000% damage to the target.

Shifting Star (Energy)

Restores a great amount of Star Energy when killing enemy heroes.

Requires: Star Energy ≥ 50

The Star Sage consumes 15 Star Energy per second. The released battle intent causes the stars to shift, creating a vortex. It deals 1045% M-DMG to 4 random enemies within range. Each enemy can only take damage once per second, until Star Energy is depleted or the skill is manually closed. When the vortex kills other heroes, the Star Sage will restore 20 Star Energy. The skill can be turned off at any time during its activation.

God Star (Eternity)

Releasing God Star fully restores the Star Energy and completely restore the stamina of the caster and the allies within the field.

The Star Sage activates God Star (Eternity) for 10s. Within this field:

Immediately restores all Star Energy.

[Imperial Star] will be enhanced into [Star Knack].

If [Star Field] has already been cast, it will upgrade to [God Star] - greatly expanding the range, increasing Star Energy restoring efficiency to 5, boosting element attribute bonuses to 6, and restoring 30% stamina for the caster and the allies within the field. (If the character receives multiple stamina restoring effects from the God Star (Eternity) within 60s, each subsequent stamina restoring will be half of the previous one.)

Ancient Skills

Skill

Upgrade Effect

Description

Ancient Shifting Star

Stuns low-BP enemies hit by the skill.

Requires: Star Energy ≥ 50

The Star Sage consumes 15 Star Energy per second. The released battle intent causes the stars to shift, creating a vortex. It deals 1175% M-DMG to 4 random enemies within range and stuns them. Each enemy can only take damage once per second, until Star Energy is depleted.

The skill can be turned off at any time during its activation.