Paladin Pro - Wings of Redemption

The Paladin journeyed far to the Winter Wall, using their divine power to relieve the physical and mental pain caused by the demon among the Winter Guards. After enduring many crises of will, they ultimately mastered their Pro, Wings of Redemption, and brought down the light of salvation amidst the snowstorm.

Note: Completing the pro awakening quest, Wings of Redemption, will unlock the Wings of Redemption pro.


Wings of Redemption Pro Skill

Note:

1. The pro skill can only be learned after mastering the ancient skills, so some skills are based on ancient skill templates.

2. The following values are based on the highest skill level (without the Star Power Bonus). The specific gameplay, values, and effects will be subject to in-game updates.

Class

Pro

Type

Skill

Effects

Paladin

[Wings of Redemption]
Forged by holy light, passed through the strength of faith, seeking the origin of the self, the light of redemption blooms.

Passive

Wing of Light

The Paladin can harness light energy to cast Rush in Light and Aurora Leap, and upon casting these skills, will enter Soaring Sky state for 15s.
Light Energy: The maximum storage is 1000 points. Each time a divine skill is cast and damages an enemy, 10 points of light energy are restored.
Soaring Sky: Increases movement speed by 10% and grants immunity to slow effects inflicted by other heroes and Eudemons.

Active

Aurora Leap

Costs: 300 Light Energy
The Paladin transforms into a beam of aurora, swiftly moving to instantly break free from lock-on state and leap to a designated location. After each leap, the Paladin gains the Backlight state.
Backlight: Casting Aurora Leap will consume an additional 200 light energy, with the state lasting for 10s. While in Backlight, casting Aurora Leap again will intensify the Backlight effect and reset its duration.

Rush in Light

Costs: 500 Light Energy
The Paladin consumes 100 light energy per second while basking in the holy light, entering the Scud state. During Scud, movement speed is increased by 50%. Additionally, the divine light grants the Paladin the Super Armor effect, making them immune to regular control effects from enemies.
Using this skill or any other skill during Scud will end the state and trigger the Soaring Sky granted by the Wing of Light.

New Divine

Wing Descend
(Replaces Phantom Pact)

The Paladin immediately restores all light energy and gains the Wing Descend state and Soaring Sky state for 8s.
While in the Wing Descend state, all other divine skills cast by the Paladin will take effect an additional 2 times. If the extra effects hit the same target, they will deal only 13% of the original skill's damage.

Sacred Punishment
(Replaces Divine Punishment)

The Paladin summons holy light from the heavens to deliver sacred punishment. When the punishment strikes the ground, it deals 320% M-DMG to all enemies in the area, with a 30% chance to dispel summoned creatures within the range.

Wing Judge
(Replaces Holy Judgment)

Deals 1150% M-DMG to all enemies within a designated area. Holding the skill button will continuously cast and strike the target area, gradually increasing the damage. The damage will reach its maximum after 3 strikes, increasing Wing Judge's skill damage by 10%.
When the Paladin is in Soaring Sky state, the skill's damage area will change to affect all enemies within a cone-shaped area in front of and around the Paladin.

Sacred Realm
(Replaces Void Space)

The Paladin gathers holy light to form a realm, reducing the movement speed of all enemies within by 50% and continuously dealing 1625% M-DMG. While inside the realm, the Paladin and allies will receive the healing effect of redemption light, restoring 1% of their max HP per second.

Star Patrol
(Replaces Falling Star)

The Paladin channels their divine power, forming a ring of orbiting stars around them. Every second, 2 stars are generated and follow the Paladin. The stars periodically strike nearby enemies, dealing 2120% M-DMG to the area they hit. The skill lasts for 10s.

New Divine Gift Awakening

Note: The following values are based on the highest skill level. The specific gameplay, values, and effects will be subject to in-game updates.

Class

New Divine Gift

Skill Effects

Awakening Method

Paladin

Wing Descend (Inspiration)

The Paladin immediately restores all light energy and gains the Wing Descend state and Soaring Sky state for 8s.
While in the Wing Descend state, all other divine skills cast by the Paladin will take effect an additional 2 times. If the extra effects hit the same target, they will deal only 15% of the original skill's damage.

Use Crystal of Inspiration after mastering Pro Wings of Redemption to activate this skill.

Sacred Punishment (Scarlet)

The Paladin summons holy light from the heavens to deliver sacred punishment. When the punishment strikes the ground, it deals 320% M-DMG to all enemies in the area, with a 30% chance to dispel summoned creatures within the range.
After the punishment falls, it leaves a sacred mark within the target area for 5s, causing enemies within it to continuously take 60% M-DMG. Cooldown: 5s.

Use Crystal of Scarlet after mastering Pro Wings of Redemption to activate this skill.

Wing Judge (Doom)

Deals 1150% M-DMG to all enemies within a designated area. After 3 strikes, the next strike will deal an additional 400% M-DMG. Holding the skill button will continuously cast and strike the target area, gradually increasing the damage. The damage will reach its maximum after 3 strikes, increasing Wing Judge's skill damage by 10%.
When the Paladin is in soaring sky state, the skill's damage area will change to affect all enemies within a cone-shaped area in front of and around the Paladin.

Use Crystal of Doom after mastering Pro Wings of Redemption to activate this skill.

Sacred Realm (Inhibition)

The Paladin gathers holy light to form a realm, reducing the movement speed of all enemies within by 50% and continuously dealing 1625% M-DMG. While inside the realm, the Paladin and allies will receive the healing effect of redemption light, restoring 1% of their max HP.
Enemies that first enter the realm will be silenced, preventing them from casting any skills.

Use Crystal of Inhibition after mastering Pro Wings of Redemption to activate this skill.

Sacred Realm (Wing)

The Paladin gathers holy light to form a realm, reducing the movement speed of all enemies within by 50% and continuously dealing 1625% M-DMG. While inside the realm, the Paladin and allies will receive the healing effect of redemption light, restoring 1% of their max HP.
All allies within the realm will periodically gain the Wing state for 5s. Casting any skill will end this state.
Wing: Increases movement speed by 10% and grants immunity to slow effects from other heroes and Eudemons.

Use Crystal of Wing after mastering Pro Wings of Redemption to activate this skill.

Sacred Realm (Light)

The Paladin gathers holy light to form a realm, reducing the movement speed of all enemies within by 50% and continuously dealing 1625% M-DMG. While inside the realm, the Paladin and allies will receive the healing effect of redemption light, restoring 1% of their max HP.
Casting a skill restores 500 light energy.

Use Crystal of Light after mastering Pro Wings of Redemption to activate this skill.

Star Patrol (Glory)

The Paladin channels their divine power, forming a ring of orbiting stars around them. Every second, 2 stars are generated and follow the Paladin. The stars periodically strike nearby enemies, dealing 2120% M-DMG to the area they hit. The skill lasts for 10s.
During star following, there is a 100% chance to generate an additional star.

Use Crystal of Glory after mastering Pro Wings of Redemption to activate this skill.

Star Patrol (Grace)

The Paladin channels their divine power, forming a ring of orbiting stars around them. Every second, 2 stars are generated and follow the Paladin. The stars periodically strike nearby enemies, dealing 2120% M-DMG to the area they hit. The skill lasts for 10s.
The stars have a 10% chance to transform into star shards after attacking a target, which fall to the ground and remain for 15s. If the Paladin or an ally touches the star shard, they will gain the Grace state for 15s.
Grace: Increases damage by 5% and movement speed by 30%.

Use Crystal of Grace after mastering Pro Wings of Redemption to activate this skill.

Star Patrol (Star)

The Paladin channels their divine power, forming a ring of orbiting stars around them. Every second, 2 stars are generated and follow the Paladin. The stars periodically strike nearby enemies, dealing 2120% M-DMG to the area they hit. The skill lasts for 10s.
If a star successfully defeats an enemy, all participating stars will return to the Paladin, extending the Star Patrol skill duration by 1s, up to 10s.

Use Crystal of Star after mastering Pro Wings of Redemption to activate this skill.

New Super Attributes

Class

Super Attribute

Effects

Paladin

Punishment

Increases the damage of the Paladin's Sacred Punishment series of skills.

Patrol

Increases the damage of the Paladin's Star Patrol series of skills.

Judge

Increases the damage of the Paladin's Wing Judge series of skills.

Descend

Increases the duration of the Paladin's Wing Descend series of skills.

Realm

Reduces the cooldown of the Paladin's Sacred Realm series of skills.