Mage Pro - Blazing Flame

After completing a special quest deep in the Icyland, the Mage passed a series of trials and gained the recognition of the flame inheritor. Ultimately, they inherited the mighty and dangerous power of the sacred flame and mastered the class pro - Blazing Flame.

Note: Completing the pro awakening quest, Holy Flame Elegy, will unlock the Blazing Flame pro skill.


Blazing Flame Pro Skill

Note:

1. The pro skill can only be learned after mastering the ancient skills, so some skills are based on ancient skill templates.

2. The following values are based on the highest skill level (without the Star Power Bonus). The specific gameplay, values, and effects will be subject to in-game updates.

Class

Pro

Type

Skill

Effects

Mage

[Blazing Flame]
The ultimate and fierce sacred legacy is reborn, as the sunfire blazes in the Mage's palm.

Passive

Flame Mark

It is divided into Radiant Sun Mark and Eclipse Sun Mark, which can be used to cast powerful spells.
Radiant Sun Mark: It can be used to cast Sunflame Skyfall or enhance it while casting. Obtains 1 Radiant Sun Mark every 28s, and you may carry up to 2 Radiant Sun Marks.
Eclipse Sun Mark: It can be used to cast Sunflame Skyfall or enhance it while casting. Obtains 1 Eclipse Sun Mark every 180s, and you may carry up to 1 Eclipse Sun Mark. If the Mage's Blazing Meteor/Ancient Cronus Purgatory/Flame Cyclone/Sun Awaken deals damage to enemy heroes, it reduces the time to get the Eclipse Sun Mark by 10s.

Active

Sunflame Skyfall

The Mage chants a spell, summoning a blazing sun to lock onto enemies within range and enter a 2s chant state, gaining Super Armor state.
Upon completing the chant, the sun falls, dealing 18,000% M-DMG to enemies in the area and applying 3s of stun and 5s of slow.
During the chant, based on the number of Flame Marks, the spell Sunflame Skyfall will be replaced by either Sunburst or Eclipse - enhancing damage and prolonging stun and slow effects.

Sunburst: An ancient secret that amplifies Sunflame Skyfall by 18,000% damage.
Extends stun and slow duration by 1s.

Eclipse: An ancient secret that amplifies Sunflame Skyfall by 18,000% damage.
Extends stun and slow duration by 1s.

Core

Blazing Meteor
(Replaces Meteorite Fire)

Harnesses the blazing essence, summoning several sunfire orbs to strike a designated location, dealing 1300% M-DMG.
Blazing Meteor can also be cast on a target, with sunfire orbs automatically tracking and dealing area damage upon impact.

Flame Shield
(Upgraded from Rock Shield)

Forms a protective shield around themselves.
Upon casting, immediately gains a decaying Flame Shield for 10s, absorbing up to 50% of their max HP in damage. The shield decays by 5% of max HP per second.

Sun Awaken
(Replaces Dark Awakening)

Enters Sun Awaken, enhancing nearby allies - increasing own damage by 20% and damage of allies by 10% for 10s.
While in this state, casting skills has a chance to trigger Flame Radiance.
Flame Radiance: Fires several sunfire orbs at the casting location, each dealing 85% M-DMG to enemies in range.

Flame Cyclone
(Upgraded from Tornado)

Deals 800% M-DMG to all enemies within a certain range around the Mage.

Ancient Cronus Purgatory
(Replaces Ancient Cyclone Strike)

Creates a storm of thunder and flame, dealing 1660% M-DMG per second to enemies in range for up to 5s.
Enemies first affected will gain the electromagnetic effect, disabling their ability to attack, move, or use skills. After the effect ends, they will be immune to it for 2s.

New Divine Gift Awakening

Note: The following values are based on the highest skill level (without the addition of Star Power). The specific gameplay, values, and effects will be subject to in-game updates.

Class

New Divine Gift

Skill Effects

Awakening Method

Mage

Flame Shield (Guardian)

Casts Flame Shield with increased shield value, making it harder for enemies to break.
Upon casting, the Mage gains a shield for 10s, absorbing up to 100% of max HP in damage, decaying by 10% of max HP per second.

Use Crystal of Guardian after mastering Pro Blazing Flame to activate this skill.

Flame Shield (Fire)

Forms a protective shield around themselves.
Upon casting, immediately gains a decaying Flame Shield for 10s, absorbing up to 50% of their max HP in damage. The shield decays by 5% of max HP per second.
In addition to the shield, the Mage gains a 50% speedup effect that decays over 10s.

Use Crystal of Fire after mastering Pro Blazing Flame to activate this skill.

Flame Shield (Bond)

Forms a protective shield around themselves.
Upon casting, immediately gains a decaying Flame Shield for 10s, absorbing up to 50% of their max HP in damage. The shield decays by 5% of max HP per second.
In addition to the shield, the Mage will immediately escape from the locked state.

Use Crystal of Bond after mastering Pro Blazing Flame to activate this skill.

Cronus Purgatory (Fusion)

Cronus Purgatory triggers a fusion effect, dealing 1760% M-DMG per second to enemies in a larger area for up to 5s.
Enemies first affected will gain the electromagnetic effect, disabling their ability to attack, move, or use skills. After the effect ends, they will be immune to it for 2s.

Use Crystal of Fusion after mastering Pro Blazing Flame to activate this skill.

Cronus Purgatory (Flame)

Creates a storm of thunder and flame, dealing 1660% M-DMG per second to enemies in range for up to 5s.
Enemies first affected will gain the electromagnetic effect, disabling their ability to attack, move, or use skills. After the effect ends, they will be immune to it for 2s.
If the lightning hits an enemy hero, it reduces the time to get Radiant Sun Mark by 14s.

Use Crystal of Fusion after mastering Pro Blazing Flame to activate this skill.

Cronus Purgatory (Thunder)

Creates a storm of thunder and flame, dealing 1660% M-DMG per second to enemies in range for up to 5s.
Enemies first affected will gain the electromagnetic effect, disabling their ability to attack, move, or use skills. After the effect ends, they will be immune to it for 2s.
Enemies hit by lightning from the skill will be briefly knocked back.

Use Crystal of Thunder after mastering Pro Blazing Flame to activate this skill.

Blazing Meteor (Remain)

Harnesses the blazing essence, summoning several sunfire orbs to strike a designated location, dealing 1300% M-DMG. Sunfire orbs have a chance to apply 1 stack of Flaming Fire on enemies, causing 85% M-DMG in the target area after a short delay for each stack.
Blazing Meteor can also be cast on a target, with sunfire orbs automatically tracking and dealing area damage upon impact.

Use Crystal of Remain after mastering Pro Blazing Flame to activate this skill.

Flame Cyclone (Explosion)

Deals 800% M-DMG to all enemies within a certain range around the Mage.
Using Flame Cyclone to kill an enemy will trigger a fire explosion at the enemy's location, dealing 200% M-DMG to enemies in the explosion area.

Use Crystal of Explosion after mastering Pro Blazing Flame to activate this skill.

Sun Awaken (Oblivion)

Enters Sun Awaken, enhancing nearby allies - increasing own damage by 20% and damage of allies by 10% for 10s.
While in this state, casting skills has a chance to trigger Flame Radiance.
Flame Radiance: Fires several sunfire orbs at the casting location, each dealing 60% M-DMG to enemies in range. In the Sun Awaken state, the Mage can cast Oblivion once.
Oblivion: After a short delay, a destructive fire explosion occurs in the target area. The closer the enemies are to the explosion's center, the higher the damage, up to 3360% M-DMG.

Use Crystal of Oblivion after mastering Pro Blazing Flame to activate this skill.

New Super Attributes

Class

Super Attribute

Effects

Mage

Flame

Increases the damage of the Mage's Flame Cyclone series of skills.

Purgatory

Increases the damage of the Mage's Cronus Purgatory series of skills.

Meteor

Increases the damage of the Mage's Blazing Meteor series of skills.

Shield

Increases the duration of the Mage's Flame Shield series of skills.

Sun Awaken

Increases the duration of the Mage's Sun Awaken series of skills.