Ancient Skills
Ancient Heritage | Ancient Skills |
Prelude - Shadow of Destruction
After fighting against demons over the past few days, the royal army has become more aware of the strength of the demons. Heroes are helping Mage Albert with the Ancient Heritage research by collecting trophies from monsters. However, just when the research is going smoothly, something weird happens on the battlefield of Doom Gap - a large number of demons have mutated and the Destruction Gate is expanding!
In that tough situation, the Queen reveals a secret about Alfred Heritage: It’s said that the phantom of Alfred will appear in Sword Church every hundred years, and anyone who can pass his trial will obtain Ancient Heritage.
There are still 73 years to go before the next Alfred Heritage, but the gem, Time Heart, on the Sword of the Four Seas can send you back to the old world to take the trial of Alfred Heritage.
Journey to the Past
With the help of Time Heart, you went back to the old Cronus. You saved a girl, and she took you to Edric and gave you a Magic Paper Crane. It’s said that only the hero who has made enough contributions to the kingdom will be able to take the trial. After signing up for the trial, you went out of Cronus and met an old acquaintance, Alamut! It’s him, the royal knight, not the corrupted one! You two worked together and launched a sneak attack against demons before the day of Alfred Heritage trial, and then you were both ready for the trial.
Glory Land
The trial of Alfred Heritage has started, and everyone should compete against other heroes. Only by passing the test of Soul, Wisdom and Power, can you break the seal and obtain Alfred Heritage. It was an intense but cruel battle. At the end of the trial, you chose not to kill Alamut in the final duel and obtained the great Alfred Heritage. That was the first time that humans mastered the power of the ancient divine skill...
End of Story
Demons had taken Cronus while you were in the trial. Soon, you killed Demon General Azak and saved Mage Albert and that little girl you had met before.
It turned out that the girl was actually the young Queen. You told them about your story and things happened in the future. To seal the Destruction Gate, you must say goodbye to them and go back to the future as soon as possible.
The long journey has finally come to an end, and you’re back in the real Cronus. Now, as an inheritor of Alfred, you’ll surely bring hope to this world...
You can acquire Ancient Skills after obtaining Alfred Heritage by completing Ancient Heritage mission.
The powerful Ancient Skills are must-have new skills for adventurers to conquer the world.
Notes: If the specified skill has a corresponding Deity Skill, you need to awaken the Deity Skill before you can accept Ancient Heritage mission.
>>View Ancient Heritage Guide<<
Promotable Skills
Class
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Promotable Skill Name
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Ancient Skill Name
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Ancient Skill Effects
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Warrior
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Sky Judgement
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Ancient Sky Judgement
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Ancient Sky Judgement can gather Warlord Power to launch a deadly 8-hit combo chop. Each chop deals 400% physical damage to the enemy, and has 20% chance to trigger Execution Sentence to deal extra 1250% physical damage. When the number of chops reaches a multiple of 30, it will gather Doom Power to unleash Ancient Sky Doom. While attacking, it will trigger Boiling Warlike state and obtain 5 Doom Powers. This state can be triggered once every 60 seconds.
Total Chops:
• 1 chop will be added every time the combo chop hits the target.
• Triggering Judgment adds 1 additional chop.
• Only 1 chop will be counted for hitting multiple targets at the same time.
• The chance to use Ancient Sky Doom triggered by total chops cannot be accumulated.
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Mage
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Cyclone Strike
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Ancient Cyclone Strike
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Summons Ancient Cyclones to deal 190% magic damage to the enemies. Up to 4 Cyclones can coexist for 50 seconds. Every 4 cyclones will be automatically combined into a Super Cyclone with a wider attack range and faster movement speed, dealing 420% magic damage to the enemies per second. Up to 4 Super Cyclones can coexist for 50 seconds. Ancient Cyclones will become Element Cyclones when they coexist with other elemental spells on the field. The path of cyclone movement can be controlled at will.
State Requirements: Elemental Control
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Paladin
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Phantom Pact
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Ancient Phantom Pact
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Paladin chants ancient carols and summons 2 holy angels from the alien world to assist in battle. When the alien angels come to the summoner, they will impose Hymn Sanctions on all enemies around the summoner, causing 1800% damage to the enemies. Then the angels will imitate the summoner to attack the enemy and share 30% damage. Before returning to the alien world, the angels will apply Judge of Light to the enemies in the target area, dealing 78% damage, and leaving Divine Blessing to increase the Summoner`s attack damage by 20% over 20 seconds.
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Vampire
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Blood Frenzy
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Ancient Blood Frenzy
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Unleashes Vampire power to deal 466% physical damage to all targets within the range, obtaining Bloody Embrace State for 20 seconds, which increases the character`s attack power by 50%. Unleashing Blood Strike will summon 1 Blood Shadow to deal 18-hit combo attacks, increasing the physical damage of Blood Strike by 56%, and healing the character for 500 HP after Blood Shadow disappears.
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Necromancer
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Styx Spirit
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Ancient Styx Spirit
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Sacrifices all dark creatures to summon Infernal Lord. Each attack deals 150% magic damage to the targets within the sector area. Infernal Lord controls Black Blast and Silent Strike skill (The caster can cast manually), and will exist up to 20 seconds, during which no other dark creatures can be summoned. During the existence of Infernal Lord, the caster will obtain Styx Arcane State, increasing the caster`s movement speed by 20%. Soul Crack will be empowered to Soul Killer, increasing the damage of each hit. Silent Strike`s damage will be increased each time Soul Killer is cast.
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Shadow Knight
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Soul Smash
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Ancient Soul Smash
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After Awakening Ancient Soul Smash, the caster can obtain 6-second Dragon Seal by casting Manic Roar (Warlike). Launching Ancient Soul Smash under normal state will deal 444% damage to the enemy for 14 times in a row. Unleashing Ancient Soul Smash under Dragon Seal state will enter into mighty dragon form, causing 627% damage to the enemy for 14 times in a row. When causing a critical hit, dragon power will tear its soul, dealing an additional 30% physical damage.
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Ranger
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Arrow Storm
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Ancient Arrow Storm
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Rangers deploy 2 arrow arrays at the target location, and call down Arrow Storm to to launch 5 attacks, dealing 695%, 765%, 834%, 904%, 973% damage respectively, and summoning 4 Ranger Shadows around the arrow array. When using other skills to attack the target in the arrow array, all Ranger Shadows will shoot arrows simultaneously, causing 147% physical damage to the target. When dealing damage to multiple targets at the same time, Ranger Shadows will randomly select a hit target for synchronous attack.
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Notes: The above effects are the effects of Awakening the corresponding Deity Gift. The specific gameplay, values and performance are subject to the in-game updates.
Ancient Skill Upgrade
After acquiring the Ancient Skills, you can carry Skill Training Essences to upgrade your Ancient Skills in Empire Training Ground under the guidance of Rex, the instructor in Alfred Temple.
The ancient skills of special classes can continue to be upgraded only after a breakthrough is made at the corresponding upgrade point.
Notes: Warriors, Mages, Vampires and Shadow Knights need to complete the Basic Level Breakthrough of Ancient Skills in Ancient Realm under the guidance of Black Robe Mage Albert.
Class
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Skill Name
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Special Upgrade Point
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Warrior
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Ancient Sky Judgement
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Saint Skill reaches level 3
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Mage
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Ancient Cyclone Strike
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Basic Skill reaches level 5
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Vampire
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Ancient Blood Frenzy
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Basic Skill reaches level 3
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Shadow Knight
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Ancient Soul Smash
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Basic Skill reaches level 5
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