WARNING THIS INFORMATION MAY BE CLASSED AS A GAME SPOILER TO SOME AND MAY NOT BE USEFUL TO CHARACTERS WHO ARE NOT WARRIORS BETWEEN 80-84. It may be useful to you so please continue :P
To start off i wish to apologize if this article may be boring as quite alot of writing and math included. This theory is based on hunting at 11* yetis with a level 82 and potency 107 warrior. I believe we gain explerience depending on our hit on a monster also depending on the way you attack. In my case i tried attacking melee, hexchop, chainchop, XP skill (starsword). The experience input valued to be:
-->XP= 183k/yeti
-->Chain chop= 27k/yeti
-->Melee= 12k/hit/yeti
-->Hexchop= 26k/hit/yeti
All these values are in experience points and may vary with one hit to another. Please note that i was in a hurry and these values may be inaccurate as they are rounded up. They were also recorded from a character with 1625 attack and 1068 defense, it had 2 warrior atk def converged and it was a warrior.
Using this theory and the Xp value i thought it would be useful to create an equation which would calculate the experience points needed to obtain 1% at the yetis in exp ball terms. This was done using the same character.
,;`~Key~`;,
P= exp ball % obtained
X= total exp obtained
t= exp gained from one 11* yeti
j= exp obtained from "k" yeti 11* (the exp from the number od kills)
k= number of kills
n= % bonus added to one 11* yeti (differs with potency)
q= exp from 11* with XP (no bonus added)
P:X is the ratio we want to find out.
X=b+j
b= (nxq)+t, note that b=2t
j= txk
Overall equation would be:
X=[(nxq)+t]+[txk]
Substitute the only fixed value to give:
X=[(nx183862)+t]+[txk]
Now with the last equation all you have to do is to substitute the values instead of the letters. I will say this as simply as i can.
n, write in the % yetis give you as a bonus. e.g. if 70% put 0.7 if 5% put 0.05.
t, just multiply the 183862 with the % you add whether its 0.7 or 0.05 whatever.
k, the number of kills. In other words the number of yetis you killed WITH XP.
NOTE: When completing the equation remember to add whats inside the "[ ]" brackets and then add the 2 "[ ]" brackets together.
V.I.P note: If you use other than xp skill starsword within 1-2 level ranges of 82 this formula will not work accurately !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
If your a math genius you may use this information and tweak it a bit to make it suitable for mages and everyone in different levels. By tweak it i mean change some things and test it !!!!!!!!!
Hope this information was useful to all !!!